Kill Snake 1.2
Kill Snake » Devlog
Hello hello.
Kill Snake 1.2 is now available and comes with it's own patch notes!! (OH WOW SO COOL!!! OMG)
Kill Snake v1.2 Patch Notes:
- Fixed an issue with weapon upgrades not showing the current count for that weapon type
- Semicolon ; can now be used to pause the game
- Enemies can now spawn upon reaching level 3
- Enemy damage now scales with enemy tier
- Consuming bad food now deals 2 damage (removing 2 body parts)
- Player landmines now visually flash
- Rebalanced player weapons:
- All weapons now have the same range (what the turret previously had)
- Turret now fires faster
- Laser beam now fires slower
- Fired projectiles can no longer hit food
- Implemented body part pooling for better fps (hopefully)
- New body parts will be added to the back of the snake rather than the front
- Hopefully improved performance during longer game sessions
- Timer no longer increases when the game is paused
- Added a rainbow snake toggle to the settings menu
Wow wasn't that awesome?! There were some bug fixes, some new features, some changed features; sounds like a pretty good update to me :).
. . .
Ok I think I should go. Go play snake game or something, it's a pretty good time waster.
- Pannda from Duck Bear
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Kill Snake
if it bleeds we can kill it
Status | Prototype |
Author | Pannda |
Tags | 2D, Ludum Dare 56, Singleplayer, snake, Unity |
More posts
- Kill Snake 1.1Oct 08, 2024